Animation Based On Physics
Mostrando 1-3 de 3 artigos, teses e dissertações.
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1. Numerical solutions to a cloth model based on the Cosserat surface / Soluções numericas em um modelo de tecidos baseado na superficie de Cosserat
Currently, physics-based models are frequently used for cloth simulations. There are basically two approaches: particle mechanics and continuum mechanics. The particle mechanics is at the present time the most widely used method, having some advantages like an easy formulation and a high performance. The continuum mechanics is regarded as being a more precis
Publicado em: 2008
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2. Computational animation of fluid flow using SPH / Animação computacional de escoamento de fluidos utilizando o método SPH
Since the late 70s, there is a growing interest in physically-based simulations due to its increasing range of application. Among these simulations, we may highlight interaction between rigid, elastic, plastic and breakable bodies and also fluids. In this work, one of these phenomena, fluid flow, is simulated using a technique known as Smoothed Particle Hydr
Publicado em: 2008
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3. Uma representaÃÃo flexÃvel de controladores para animaÃÃo fisicamente realista de personagens virtuais / A flexible representation of controllers for physically realistic animation of virtual personages
We propose an improved representation of controllers which uses high-level sensors and possess a general and intuitive structure that offers the animator several types of parameters to manipulate. This structure, with the feedback signals provided by its sensors, allows that several state machines act simultaneously on the model, or in a subset of its actuat
Publicado em: 2006