Animation Movies
Mostrando 1-10 de 10 artigos, teses e dissertações.
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1. ANFITRIÕES: DELINEANDO O CONCEITO DE PÓS-HUMANO NA SÉRIE TELEVISIVA WESTWORLD
RESUMO O presente artigo parte da discussão sobre o pós-humano que vem crescendo ao longo dos últimos trinta anos, destacando especialmente a década de noventa quando pesquisadores do cenário internacional e nacional ampliaram o debate, a partir das hibridações entre o corpo e as inovações tecnológicas. Esta temática também vem sendo apresentada
Trab. linguist. apl.. Publicado em: 23/09/2019
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2. Contribuições do uso do cinema para o ensino de ciências: tendências entre 1997 e 2009 / Contributions of using cinema for science education: trends between 1997 and 2009.
Taking into consideration the influence caused by the media in our society, this dissertation seeks to analyze qualitatively the academic production dealing with the use of Cinema with focus on teaching Science. For this purpose three databases were searched (ENPEC, CEDOC and SIBIUSP) in a specific time frame (1997 to 2009) and were based on a methodology ce
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 13/04/2012
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3. Openmocap: uma aplicação de código livre para a captura óptica de movimento
Nowadays motion capture is a valuable technique for virtual character animation in digital movies and games due to the high degree of realism that can be achieved. Unfortunately, most of the systems currently available to perform that task are expensive and proprietary. In this work, an open source application for optical motion capture is developed based on
Publicado em: 2009
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4. The instruction power of animation movies: three experiences in classroom / O potencial educacional do cinema de animação: três experiências na sala de aula
Este estudo, inserido na linha de pesquisa Práticas Pedagógicas e Formação do educador, mostra a força da arte da animação como meio didático e suas conseqüências positivas na formação do aluno, que vive imerso em uma sociedade da informação e do conhecimento e que prima por uma nova visão de educação: de aprender a pensar, aprender a aprend
Publicado em: 2008
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5. Computer facial animation based on biomechanical modeling / Animação facial por computador baseada em modelagem biomecanica
The increasing search for realism in virtual characters found in many applications as movies, education, games, so on, is the motivation ofthis thesis. The thesis describes an animation model that employs the biomechanics strategy for the development of a computing prototype, called SABiom. The method used is based on simulation of physical features of the h
Publicado em: 2007
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6. ANIMADAS PERSONAGENS BRASILEIRAS: A LINGUAGEM VISUAL DAS PERSONAGENS DO CINEMA DE ANIMAÇÃO CONTEMPORÂNEO BRASILEIRO / BRAZILIAN ANIMATED CHARACTERS: THE VISUAL LANGUAGE OF CONTEMPORARY BRAZILIAN ANIMATION CHARACTERS
This paper analyses the communicative aspects of the look of contemporary Brazilian animation short movie´s characters, using resources from Semiology. Animation cinema became an art at the beginning of the 20th century. With the cultural industry, it has cemented lots of characters in spectator´s memories around the world. However, the high expenses of an
Publicado em: 2006
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7. IMAGENS DA CULTURA NORDESTINA NA LENDA DO BOI ARUÃ: PERMANÃNCIAS E RUPTURAS
This study aims to investigate the presence of the ox mythology in the popular Brazilian imaginary, demarcating its place in the culture and evidencing the ritual that covers those narratives of a mythical and legendary character, starting from the comparative analysis among five works: HistÃria do Boi Misterioso (History of the Mysterious Ox), by Leandro G
Publicado em: 2006
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8. Alfabetização semiótica na cultura: a construção das escritas contemporênea.
ABSTRACT The objective of the research that originate this work was to investigate and analyze some of the aspects of the semiotic education, considering the expansion of writing into the cultural context of interconnected semiotic systems through processes of expansion, experimentation and creation. To state that our culture is expanding is to approach it a
Publicado em: 2005
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9. Recursos de linguagem na animação: a enunciação cinematográfica construida a partir das transformações da figuratividade quadro a quadro / Resources of animation language: the cinematographic enunciation constructed on frame by frame figurativeness transformation
Definition of issue and objectives: This work aims to identify and review some of the resources of animation movies, determined by its specific production processes with several subjects, frame by frame, that recognises it as a special form of cinematographic language. Which are the specificities of cinematographic enunciation that are intrinsic to the frame
Publicado em: 2005
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10. Chegando em Springfield: Um estudo crítico sobre a série Os Simpsons
This essay analyses the animated series The Simpsons as a cartoon sitcom, for both mature and young audience. The show The Simpsons was chosen because it is the longest prime-time comedy show on television, and has instigated the return of prime-time animation to television. Through The Simpsons, shape, creation, production its studied and the way the conten
Publicado em: 2005