Designing for emotion (among other things)
AUTOR(ES)
Gaver, William
FONTE
The Royal Society
RESUMO
Using computational approaches to emotion in design appears problematic for a range of technical, cultural and aesthetic reasons. After introducing some of the reasons as to why I am sceptical of such approaches, I describe a prototype we built that tried to address some of these problems, using sensor-based inferencing to comment upon domestic ‘well-being’ in ways that encouraged users to take authority over the emotional judgements offered by the system. Unfortunately, over two iterations we concluded that the prototype we built was a failure. I discuss the possible reasons for this and conclude that many of the problems we found are relevant more generally for designs based on computational approaches to emotion. As an alternative, I advocate a broader view of interaction design in which open-ended designs serve as resources for individual appropriation, and suggest that emotional experiences become one of several outcomes of engaging with them.
ACESSO AO ARTIGO
http://www.pubmedcentral.nih.gov/articlerender.fcgi?artid=2781891Documentos Relacionados
- Independence and other things
- United Kingdom back pain exercise and manipulation (UK BEAM) trial: Touch may have had non-specific effect, among other things
- Relations among psychotherapists’ epistemic orientation, personal style and emotion regulation
- Applying economic methods to humanities and other strange things: four short essays
- Designing Information: New Roles for Librarians