Game On The Computer
Mostrando 1-12 de 34 artigos, teses e dissertações.
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1. Screen time, body mass index and neck circumference: is there an association with social class in children?
Resumo Hábitos de vida apresentados durante a infância, serão decisivos para a situação de saúde no futuro. Objetivou-se avaliar tempo de tela e antropometria de crianças matriculadas em escolas municipais do interior de São Paulo. Estudo transversal com escolares de 9 a 10 anos de idade de uma cidade do estado de São Paulo-Brasil. Utilizou-se um qu
Rev. bras. cineantropom. desempenho hum.. Publicado em: 08/08/2019
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2. Efeitos do uso de diferentes tecnologias educacionais na aprendizagem conceitual sobre o sistema miofuncional orofacial
RESUMO Objetivo Comparar três métodos de aprendizagem sobre anatomia e fisiologia do sistema miofuncional orofacial, sendo dois interativos (uso de softwares educacionais) e um tradicional, quanto à aprendizagem conceitual de estudantes de graduação em Fonoaudiologia. Métodos Participaram 36 estudantes do segundo ano, alocados randomicamente em grupo
Audiol., Commun. Res.. Publicado em: 09/05/2019
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3. Technology use habits of children under six years of age at home
Resumo Pais, professores e pesquisadores se preocupam em como o mundo digital e tecnológico afeta crianças entre 0 e 6 anos de idade em casa. O objetivo deste estudo é mostrar o uso que as crianças fazem da tecnologia, as características de seu uso e a relação que elas estabelecem com estas, assim como descobrir se há regras para esse uso e quem as d
Ensaio: aval.pol.públ.Educ.. Publicado em: 02/05/2019
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4. Analysis of softwares for emotion recognition in children and teenagers with autism spectrum disorder
ABSTRACT Purpose: to investigate the use of softwares for emotion recognition in children and teenagers with Autism Spectrum Disorders (ASD). Methods: an integrative review of the literature with scientific papers published from 2012 to 2017 indexed in Periódico Capes, Science Direct, and PudMed; combined descriptors: autism AND emotion AND software; auti
Rev. CEFAC. Publicado em: 11/02/2019
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5. Effectiveness of a multicomponent intervention on the screen time of Brazilian adolescents: non-randomized controlled study
Abstract Aim: The aim of this study was to verify the effectiveness of a multicomponent, school-based intervention in reducing screentime in adolescents according to sex. Methods: This is a non-randomized controlled intervention study focusing on cardiorespiratory fitness, body image, nutrition and physical activity. Screentime (television, computer/vide
Motriz: rev. educ. fis.. Publicado em: 03/12/2018
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6. Prevalence and factors associated with metabolic syndrome in 6-10-year-old children
Abstract Aims: to identify the prevalence of metabolic syndrome (MetS) and associated risk factors in children. Methods: a total of 1,480 Brazilian children aged 6-10 years old (52.2% girls) participated in this population-based, epidemiological cross-sectional study. The inclusion criteria were children born between the years 2001 and 2006, of both sexe
Motriz: rev. educ. fis.. Publicado em: 03/12/2018
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7. Distance learning for training business game tutors
Abstract This work is the result of research that proposes the incorporation of Distance Learning into a Business Game as a strategy to enhance tutor training, considering entrepreneurship difficulties faced by public school teachers. Part of the problem could be attributed to subject type, because, in general, it is not common to find entrepreneurship on sc
Prod.. Publicado em: 24/07/2017
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8. Screen time between Portuguese and Brazilian children: a cross-cultural study
Abstract AIMS To verify differences in screen time (ST) (hours watching TV, using computer and/or video game) and to compare the percentage of meeting ST recommendation between Portuguese and Brazilian children. METHODS The sample comprised 369 children aged 9 year-old from Portugal (n=95) and Brazil (n=274). ST average (h/day), physical activity (PA) and
Motriz: rev. educ. fis.. Publicado em: 15/05/2017
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9. LOW BACK PAIN IN SCHOOLCHILDREN: A CROSS-SECTIONAL STUDY IN A WESTERN CITY OF SÃO PAULO STATE, BRAZIL
Objective:To determine the prevalence of low back pain in children and its relationship with gender, age, exercise practice and sedentary activities (time on TV and on computer and/or video game).Methods:We conducted a cross-sectional study with a sample of 1,461 students, being 754 males and 707 females enrolled in the 5th to 8thgrades of all five local ele
Acta ortop. bras.. Publicado em: 2015-10
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10. Correspondência fazer-dizer : variáveis de controle e condições de manutenção e generalização / Doing-saying correspondence: controlling variables and maintenance and generalization conditions.
The present proposal is based on the assumption that verbal responding is an operant behavior established and maintained by reinforcement contingencies. Study 1 evaluated the effects of three different correspondence training methods on the maintenance of eleven childrens accurate self-report. Doing consisted of reading aloud a written word presented on a co
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 29/03/2012
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11. ALGORITMOS PARALELOS PARA MOTORES DE JOGOS EM MULTIPROCESSADORES / PARALLEL ALGORITHMS FOR MULTICORE GAME ENGINES
This thesis presents several techniques about parallel technology on electronic games. The thesis begins presenting several possible architectures for a game engine. A new architecture is presented, more flexible and adequate for the processors of the future that will have a higher level of parallelism. Following, a new technique for processing an octree, a
Publicado em: 2010
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12. Logical reasoning and the game of chess : in search of relations / Raciocinio logico e o jogo de xadrez : em busca de relações
This study aimed to research if there is a positive correlation between the performances at the game of chess and on the Logical Thought Evaluation Scale (Echelle de Developpement de la Pensée Logique - EDPL). The theoretical basis for this study has been Jean Piaget´s Genetic Epistemology, focusing on the concepts of real, possible and necessary. Particip
Publicado em: 2010