Object Oriented Languages
Mostrando 1-12 de 26 artigos, teses e dissertações.
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1. CECI N’EST PAS VINGT CENTS: ESTRANHO OBJETO, RELEITURA E ACONTECIMENTO NOS PROTESTOS DE JUNHO DE 2013
Resumo Este trabalho focaliza a imagem Ceci n’est pas vingt cents, que circulou nos protestos de junho de 2013, como parte dos eventos que marcaram esse acontecimento. A imagem é uma releitura do quadro La trahison des images (1928/1929), de René Magritte, conhecido pelo enunciado que o integra, Ceci n’est pas une pipe. A investigação trabalha o conc
Ling. (dis)curso. Publicado em: 01/08/2019
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2. Uma Linguagem de ProgramaÃÃo Paralela Orientada a Objetos para Arquiteturas DistribuÃdas / A Programming Language for Parallel Object-Oriented Distributed Architectures
Em programaÃÃo orientadas a objetos (POO) , a habilidade de encapsular interesses de software da dominante decomposiÃÃo em objetos à a chave para alcanÃar alto nÃvel de modularidade e diminuiÃÃo de complexidade em projetos de larga escala. Entretanto, o paralelismo de memÃria distribuÃda tende a quebrar modularidade, encapsulamento e a independÃn
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 13/04/2012
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3. USING ANNOTATIONS IN OBJECT ORIENTED LANGUAGES TO SUPPORT COMPONENT ORIENTED PROGRAMMING / UTILIZANDO ANOTAÇÕES EM LINGUAGENS ORIENTADAS A OBJETOS PARA SUPORTE À PROGRAMAÇÃO ORIENTADA A COMPONENTES
Em sistemas distribuídos baseados em componentes de software, o uso de linguagens de programação orientadas a objeto é bastante comum para definir, através de frameworks, interfaces de programação para construção e uso de componentes. No entanto, o que se percebe na maioria dos modelos de programação que seguem essa abordagem, é a utilização de
Publicado em: 2010
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4. Um modelo para linguagens orientadas a objetos distribuido / A model for distributed object—oriented languages
Linguagens de programação orientadas a objetos possuem diversas características que facilitam sua utilização frente a outras linguagens imperativas. No projeto e desenvolvimento de software, o mecanismo de herança permite a construção de sistemas na forma incremental e evolutiva, possibilitando a reutilização de códigos já escritos. Também a pos
Publicado em: 2010
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5. Politicas linguisticas desenvolvidas em Cabo Verde (Africa) / Language policy developed in Cape Verde (Africa)
This work investigates the language policies developed in Cape Verde, one of the African countries whose official language is Portuguese. In Cape Verde, the Portuguese and the Capeverdian languages share the interactional spaces. The Capeverdian language is a creole language and has the status of "official language under construction". In the light of the st
Publicado em: 2009
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6. A Model-driven Approach to Formal Refactoring
Refactoring object-oriented software, as any other evolutionary tasks usually affects source code and object models, burdening developers to keep those artifacts correct and up to date Due to the gap between modeling and programming artifacts, refactoring efforts soon become duplicate and considerably expensive. In this context, currently used tool support,
Publicado em: 2008
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7. Objetos adaptativos: aplicação da tecnologia adaptativa à orientação a objetos. / Adaptive objects: application technology to the object-oriented.
This study addresses the issue of implementing object-oriented software with adaptive characteristics, having as primary purpose simplify the implementing process. The key theoretical basis consisted in adaptive technology and its application in various formalisms. Adaptive Object Model has been taken as comparison basis to solutions to implement adaptive sy
Publicado em: 2007
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8. A software infrastructure to support component based software architecture construction / Uma infra-estrutura de software para apoiar a construção de arquiteturas de software baseadas em componentes
Component-based development (CBD) and architecture-centric development are two complementary approaches for developing software systems. CBD is based on the construction of systems using the integration of reusable software components. Software architecture centric development complements the CBD paradigm because it is responsible for the component integrati
Publicado em: 2007
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9. SharpLudus: improving game development experience through software factories and domainspecific languages / SharpLudus: improving game development experience through software factories and domainspecific languages
Digital games are one of the most profitable industries in the world, being a match even for the movie and music industries. However, software development industrialization, an upcoming tendency entailed by the exponential growth of the total global demand for software, will present many new challenges to game development. Studies reveal that there is eviden
Publicado em: 2006
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10. Objetos Inteligentes Baseados em CLP para Aplicações Científicas
Constraint logic programming (CLP) is a programming language class based on logic programming together with constraint programming. It is derived from general research areas such as artificial intelligence, programming languages, and combinatorial optimization, and has been employed to model and solve many complex real problems. The objective of this work is
Publicado em: 2005
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11. Controle de concorrência para jogos eletrônicos baseados em máquinas virtuais
The domain of electronic games has shown an important growth in the last years. Building an electronic game is a complex task and requires a proper development toolset, including a runtime support and a programming language. Both the engine and the middleware normally employed in the development of an electronic game should meet some basic requirements, such
Publicado em: 2005
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12. INTEGRAÇÃO E INTEROPERABILIDADE DE DOCUMENTOS MPEG-4 E NCL / INTEGRATION AND INTEROPERABILITY OF MPEG-4 AND NCL DOCUMENTS
The MPEG-4 standard object-oriented approach, employed to the encoding of audiovisual content, is similar to those used on many models and languages for multimedia/hypermedia document specification. Among those languages, the NCL (Nested Context Language), used in the HyperProp system, introduces a series of new concepts that can be integrated to the standar
Publicado em: 2005