Two Level Games
Mostrando 1-12 de 26 artigos, teses e dissertações.
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1. CHILDREN’S USE OF INTERACTIVE MEDIA IN EARLY CHILDHOOD - AN EPIDEMIOLOGICAL STUDY
RESUMO Objetivo: Descrever a prevalência do uso de mídias interativas (tablets e smartphones) pelas crianças de dois a quatro anos de idade, assim como caracterizar esse uso, investigar hábitos, práticas, participação e opinião dos pais acerca da sua utilização. Métodos: Estudo transversal com 244 pais ou responsáveis de crianças matriculada
Rev. paul. pediatr.. Publicado em: 25/11/2019
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2. Apropriação do Conceito de Divisão por meio de Intervenção Pedagógica com Metodologias Ativas
Resumo Nesse estudo são apresentados os dados de pesquisa que teve por objetivo verificar avanços de estudantes na compreensão da divisão após passarem por intervenção, quando comparados a estudantes que não passaram por tal intervenção. E ainda: observar ocorrência de relação entre aqueles avanços de compreensão com a intervenção realizada
Bolema. Publicado em: 2019-04
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3. Effects of Conventional and Virtual Reality Cardiovascular Rehabilitation in Body Composition and Functional Capacity of Patients with Heart Diseases: Randomized Clinical Trial
Abstract Background: Virtual reality is an alternative therapeutic resource to be inserted into cardiovascular rehabilitation, stimulating the practice of physical activity through man-machine interaction. Objective: To compare the effects of conventional and virtual reality cardiac rehabilitation on body composition and functional capacity in patients wit
Int. J. Cardiovasc. Sci.. Publicado em: 06/09/2018
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4. Mulheres no pódio: as histórias de vida das primeiras medalhistas olímpicas brasileiras / Women in the podium: life histories from first Brazilian Olympic medalists
This dissertation presents six individual life histories out of a total of twenty-eight accounts from Brazilian Olympic medalist women competing in basketball, volleyball and beach volley during the 1996 Atlanta Olympic Games. The so-called Olympic Games of the Modern Era are one of the most globally prestigious sociocultural phenomenon of contemporary times
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 13/04/2012
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5. A construção do conhecimento em crianças com dificuldades em matematica, utilizando o jogo de regras Mancala / The knowledge construction of children who show difficulties in mathematics, by means of the Mancala games of rules
Based on Jean Piaget s Psychogenetics Theory, this research aims at the analysis of the steps of acquisition as well as the knowledge that refers to the rules and the strategies of Mancala game, following the Kalah model. This analysis is applied on children who show difficulties dealing with Mathematics, and also the ones who don t show any difficulty in th
Publicado em: 2009
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6. MÉTODO SITUACIONAL E SUA INFLUÊNCIA NO CONHECIMENTO TÁTICO PROCESSUAL DE ESCOLARES / Método Situacional e sua influência no conhecimento tático processual de escolares
This study aimed to determine the influence of situational application of games on the levels of Tactical Procedural Knowledge (CTP) in the form of school handball. The sample consisted of 35 subjects of both genders aged between 10-12 years, belonging to two classes of fifth-grade elementary school, which were submitted to different methods of teaching. For
Publicado em: 2009
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7. Estudo das habilidades técnicas do ataque na posição quatro do voleibol / The study of technical skills in volleyball attack from zone four
The objective of this study was to develop a model for attack technical skills in zone four and to analyze the performance of young players through this model. In the first case, through the delphi method and in two distinct moments (1st and 2nd phases), fourteen coaches of the Brazilian male and female teams were interviewed. The structure of the model was
Publicado em: 2009
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8. Estruturas domésticas e a formação da posição brasiliera nas reuniões das partes do Protocolo de Cartagena
Essa dissertação tem como objetivo principal examinar a atuação dos órgãos governamentais e grupos de interesse na formação da posição oficial brasileira nas Reuniões das Partes do Protocolo de Cartagena. Sendo assim, o que se segue é uma tentativa de analisar em que medida o ambiente doméstico influenciou os negociadores brasileiros a adotarem
Publicado em: 2009
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9. Psychological training and its influence on mood states and technical performance in basketball players / Treinamento psicológico e sua influência nos estados de humor e desempenho técnico de atletas de basquetebol
The purposes of this study were to identify the most frequent psychological types among a group of high level athletes and to verify the influence of psychological training in mood states and technical performance of those athletes. The sample were composed by 17 high level basketball players, competing for two teams at Regional Championship in the State of
Publicado em: 2008
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10. Cortisol sanguineo e salivar como indicadores de estresse / Serum and salivary cortisol as stress marker
Hans Selye defined stress as 3the organism non specific response to any threat to its integrity3. During most of the past century, Selye`s theory has been challenged by a number of scientists who discussed many of its aspects based on new data. In this work we present the evolution of stress theory and associated terms, considering that the stress response i
Publicado em: 2008
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11. Da educação infantil ao ensino fundamental: com a palavra a criança: um estudo sobre a perspectiva infantil no início do percurso escolar. / From kindergarten to elementary school: the child talk: a study of the initial moment in school from the childrens point of view.
Considering that childrens relations with school, classmates, teachers and the learning process are factors involved in school success, the passage from kindergarten to elementary school is an especially important moment, impacting strongly the way that children deal with school. Based on this idea, the objective of this research is to identify and map child
Publicado em: 2008
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12. O que (não) é um rpg: polêmica e produção de sentidos em discursos sobre o role playing game / What is (not) a RPG: polemics and sense production in discourses on Role Playing Game
The object of this work is to characterize modes of subjectivity production that go through the speech present in role playing games, known as RPG, constituted mainly in the controversy of the opposition between different voices, focusing the analysis on texts from Dragão Brasil magazine, a national publication specialized in the game. In order to do that,
Publicado em: 2008